﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Godot.core.io
{
    public class ResourceFormatSaverBinary : ResourceFormatSaver
    {
        public override Error save(string p_path, Resource p_resource, int p_flags = 0)
        {
            throw new NotImplementedException();
        }

        public override bool recognize(Resource p_resource)
        {
            throw new NotImplementedException();
        }

        public override void get_recognized_extensions(Resource p_resource, List<string> p_extensions)
        {
            throw new NotImplementedException();
        }
    }
}
